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What mutations would you like to see in the game?

What mutations would you like to see in the game?

I'm excited about mutations so I want to know everyone's opinion on them.

What mutations would you like to see in the game?

I've noticed most people don't want to see the kind that really go beyond reality, like lightning and things like that. Some people were also upset with the way nanobots were portrayed in some of the fiction pieces.

How do you want to see the mutations we've already heard about work in the game?

I don't want mutations to have huge effects on combat. Fireballs are lame. I want well placed mutation usage to able to turn the tide of battle though.

Also CHOTA, Lightbringer, Tech and Enforcer each have a mutation they will specialize in:

Quote:
Originally Posted by Mycroft View Post

Patho-Transmission: Favored by the CHOTA, this mutation path turns the mutant into a walking plague vector. The mutant's body becomes infested with plagues and viruses that the mutant can inflict upon their foes. It's not a very pleasant mutation path to use. Patho-Transmission is an almost entirely offensive mutation path.

Telepathy: Favored by the Lightbearers, this mutation path allows the user to influence the minds of others. The mutant can force others to like him, distract opponents, and even tear at the minds of his enemies.

Suppression: The only path favored by the Enforcers, Suppression stops other mutants from using their powers. It has few powers that are useful against non-mutants, but it is devastating against mutants.

Nano-Manipulation: Favored by the Techs, this strange mutation alters the bio-electric field so the mutant can control nanites left on the body after the cloning process. Mutants with this path can direct the nanites to heal them, strengthen their armor, and even resuscitate others.

-Mycroft

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